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	<title>Comments on: Object Oriented GD</title>
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	<link>http://blog.realmofzod.com/2009/04/06/object-oriented-gd/</link>
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		<title>By: Patrick Barroca</title>
		<link>http://blog.realmofzod.com/2009/04/06/object-oriented-gd/comment-page-1/#comment-124</link>
		<dc:creator>Patrick Barroca</dc:creator>
		<pubDate>Tue, 07 Apr 2009 07:28:11 +0000</pubDate>
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		<description>Thanks and congratulations for this OOP effort in image processing.
I think all this classes are too resources hungry in php scripting context.
I mean, I have a static class that does almost all the job yours do but it&#039;s behavior is driven by configuration without the need of instantiating objects.
Imagine the number of objects created when you&#039;ll have for example a gallery to render with same images in different sizes, crops, watermarks, etc...

By the way, your idea of passing raw GD resources is very cool and the call sequences it permits rocks.
This will greatly simplify our configuration arrays ;)</description>
		<content:encoded><![CDATA[<p>Thanks and congratulations for this OOP effort in image processing.<br />
I think all this classes are too resources hungry in php scripting context.<br />
I mean, I have a static class that does almost all the job yours do but it&#8217;s behavior is driven by configuration without the need of instantiating objects.<br />
Imagine the number of objects created when you&#8217;ll have for example a gallery to render with same images in different sizes, crops, watermarks, etc&#8230;</p>
<p>By the way, your idea of passing raw GD resources is very cool and the call sequences it permits rocks.<br />
This will greatly simplify our configuration arrays ;)</p>
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